Course objective
To explore the abilities, concerns, and practices of people, and the properties and behaviour of products, within a specified situation and context. You will explore the effects of your interventions iteratively, evaluating how they affect the personal, environmental, and social context in which they will be used.
Software used
︎︎︎ Arduino, Adobe Photoshop, Adobe InDesign, Adobe Premiere Pro, Procreate
Main Problem
The people of middle age and older listen to music as a moment of rest and relaxation and do not want to be bothered by unfamiliar and complex digital ways of discovering music, but yet would like to make use of well known online streaming functions and its music discovery functions.
Design goal
“I want to create a tangible music discovery experience for middle-aged and senior music listeners while sitting relaxedly in the living room while making use of music streaming technologies.”